Endless Dungeon
The content is generated using an online approach. The generated map supports multiple types of barriers. Multi-level barriers are supported while keeping every room accessible. Additionally, gameplay elements are shown sup-porting dynamic difficulty adaption.
Here is the Link to the GitHub Page: https://github.com/L4igi/Endless_Dungeon
Controls Player:
Start Menü:
Keyboard:
Navigation : W, A, S, D
Select : Enter
Back: Escape
Controller:
Navigation : DPAD
Select: A
Back: B
Game:
Keybaord:
Movement: W, A, S, D
Attacks: Arrow Keys
Switch Weapons: 1, 2, 3, 4
Potion: Q
Map: M
In Map Menu:
Clos Map :M
Move Map around: W, A, S, D
Zoom Map: Arrow Up, Arrow Down
Inventory: I
In Inventory Menu:
Close Inventory: I
switch Tabs: 0,9
Pause Menu: P
In Pause Menu:
Navigation : W, A, S, D
Select: Enter
In Enemy Rooms:
Toggle Enemy Attack Tiles 0,9 press simultaneously
If enemy attack tiles visible:
Switch to next enemy: 0
Switch to previous enemy : 9
In Puzzle Rooms:
Repeat Puzzle Order: 0,9press simultaneously
Controller:
Movement: Left Stick
Attacks: Right Stick
Switch Weapons: DPAD
Potion: -
Map: R2
In Map Menu:
Close Map : R2
Move Map: Left Stick
Zoom Map: Right Stick Up, Down
Inventory : L2
In Inventory Menu:
Close Inventory: L2
Switch tabs: L, R
Pause Menu: +
In Pause Menu:
Navigation : DPAD
Select: A
In Enemy Rooms:
Toggle Enemy Attack Tiles L,R press simultaneously
If enemy attack tiles visible:
Switch to next enemy: L
Switch to previous enemy : R
In Puzzle Rooms:
Repeat Puzzle Order: L,R press simultaneously
Status | In development |
Platforms | HTML5 |
Author | L4igi |
Tags | Dungeon Crawler, Endless, Procedural Generation, Roguelike |
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